The first stage in using regging is to create the artwork you'll use.
You scan in artwork for regging in exactly the same way as any other drawings:
If you're doing a cel-to-background regging, you'll need to create a level with the necessary regging lines traced from the background. (See Backgrounds). For example, let's assume that you have a background of some curtains, and you wish an elephant to appear partly in front of the background, and partly behind it, thus:
To create this effect, we can't easily use a matte, since its shape would need to change as the elephant animates. Using regging is much simpler; we need to draw a regging line that follows the edge of the curtains:
We can then use this line to close off the regions of the elephant that pass behind the curtains.
To trace a regging line from a background, use InkPaint:
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Titan House, Castle Park, Cambridge CB3 0AY, England Tel: +44 (0) 1223 488200 Fax: +44 (0) 1223 488201 e-mail: support@cambridgeanimation.com |
Animo NT User's Guide - Version 2.0 - 29 Jan 1999 Copyright © Cambridge Animation Systems |